Greyfall: The Endless Dungeon

Greyfall: The Endless Dungeon is a rogue-lite ARPG developed by Therion Games in which the player customizes their own adventure building the dungeons’ layout

Status: Published – Sep 2020

Best university project 2017
Prize of the press 2017
People´s choice 2017
People´s choice 2017
SXSW 2º Place 2018
Best indie game 2018

Lead designer

I have been in charge of the design department in the last year of the project, performing the following tasks:

  • Exercising work organization tasks
  • Revision of all design choices for that they are aligned to the game direction
  • Communication with other departments
  • Selection of new hires

Systems designer

As a systems designer I have implemented several of them in game

Map creation

One of the two main mechanics of the game. I ended up designing how it should work, what rules are followed to choose the pieces, where the predetermined rooms should appear, how the rewards should be distributed in the pieces…

Loot system

Along the project several loot systems were designed. One of them increases rewards in function of game difficulty, other choose the reward depending of the piece. The final system offers to the player the rewards in the map creation, allowing him to choose how to evolve the character, although there may be additional secret rewards along the game

Footsteps system

This system designed and implemented with blueprints, allows the designers and artists to choose the decals, vfx, and sounds of each footprint of the player in function of the terrain or material that he steps on

Parts of BP

Combat and characters designer

The other main mechanic in Greyfall is combat, I was in charge of this area

Character movement and skills

I designed the roll of the character and most of the combat skills, including actives, passives and perks

Part of the behaviour tree of the boss

Enemies

I took part in the design of some enemies, implementing several skills from normal and elite enemies along with redesigning the tree behaviour and the skills for the boss

Difficulty

Difficulty in the game was implemented with different tiers of group enemies and with scale tables which allow to control in a simple way the progression in the dungeon

Sound designer

I set up basics of the sound system and implemented the ambient and combat music system in game

Level designer

I supervised the terrains, obstacles and collisions of combat areas

Narrative designer

I design the narrative system and helped with narrative dialogs and the lore